Shift the Runes
Shift the Runes is a game that combines classic roguelike elements with slide-puzzle mechanics. Players gain various abilities by placing Runes on the board. Test your wits and claim the treasures of your destiny

For image, sound, and font materials, I utilized assets.
- Image(https://fartfish.itch.io/pixelike-ii)
- Sounds(https://assetstore.unity.com/packages/audio/sound-fx/rpg-sounds-indie-friendly-p...)
- Fonts(https://poppyworks.itch.io/silver)
- Fonts(https://vrtxrry.itch.io/dungeonfont)
This game was created during a 7DRL game jam.
| Updated | 9 days ago |
| Published | 15 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | komugi |
| Genre | Adventure, Puzzle |
| Made with | Unity |
| Tags | 2D, Dungeon Crawler, Pixel Art, Retro, Roguelike, Tactical, Turn-based |
| Average session | About a half-hour |
| Languages | English |
| Accessibility | One button |
| AI Disclosure | AI Assisted, Code |
Download
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Click download now to get access to the following files:
ShiftTheRunes_1.0.3.zip 23 MB
ShiftTheRunes_1.0.2.zip 20 MB
ShiftTheRunes_1.0.1.zip 20 MB
ShiftTheRunes.zip 20 MB
Development log
- Updated Ver1.0.49 days ago
- Updated Ver1.0.310 days ago
- Updated Ver1.0.213 days ago
- Updated Ver1.0.113 days ago


Comments
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I didn’t win on my first try, but there’s no doubt it’s a really fun game
Thank you for playing.
I’ve added character-specific relics that you start with, as well as some consumable items. I think this will make the game more strategic. I’d love it if you’d play again.
Very cool! I found the runegrid rather unintuitive to use (I guess you can't place freely but have to slide runes in from the edges?), but I love it as a concept and the way groups of runes multiply their power is super neat. The graphics are a bit indistinct and I had trouble making out what some things were.
I did encounter a bug on my first play where I could move onto the portal but it wouldn't take me to the next level. I couldn't reproduce it afterward though.
Thank you for playing and for your warm feedback comments.
The portal bug seemed to occur upon restart, so I've fixed it.
I also find the grid operation a bit confusing—the need to delete items and slide them. However, since this is a core part of the game, I'd like to consider refining the UI and UX.